The Spark
Salutations! I am Sean Alexander Kaiulani Chun, and in this blog I will be sharing about my progress today in the GameDevHQ 2D Development Course. First, I will share a video on my progression after completing the “Enemies” Section of the GameDevHQ 2D Development Course. Second, I will share a video on my progression after completing the “Spawn Manager” Section of the GameDevHQ 2D Development Course. Lastly, I will share about the spark of inspiration I had after completing both the “Enemies” and “Spawn Manager” Sections of the GameDevHQ 2d development Courses.
Now, Let’s get started with the video on my progression after completing the “Enemies” Section of the GameDevHQ 2D Development Course:
Now, I hope you enjoyed my first video on my progression after completing the “Enemies” Section of the GameDevHQ 2D Development Course. Next, I will share a video on my progression after completing the “Spawn Manager” Section of the GameDevHQ 2D Development Course:
Now, you may be able to tell that I am pushing my pace this week after watching this video on my progression after completing the “Spawn Manager” Section of the GameDevHQ 2D Development Course. Lastly, I will share with t the spark of inspiration I had after completing both the “Enemies” and “Spawn Manager” Sections of the GameDevHQ 2d development Courses.
At this stage of progressing through the GameDevHQ 2D Development Course, I realize that I have a long journey ahead of me beyond completing my current internship with GameDevHQ. Today I had a moment of inspiration which I am referring to as “The Spark” when I coded my Enemies to stop spawning. I want my Enemies destroyed after my Player is destroyed. I look forward to figuring this out independently.
Thank you.